The materials in this curriculum are designed to enhance the Institute’s immersive SIM experience. The SIM is an educational, game-like experience, developed to engage new generations of Americans. This program is conducted in the Institute’s full- scale representation of the United States Senate Chamber. Running with up to 100 students at a time, participants take on the roles of senators to learn about representation, study issues, debate, negotiate, and vote on legislation.
Compromise of 1850 (SIM Lesson Plans)
The materials in this curriculum are designed to enhance the Institute’s Senate Immersion Module (SIM) experience, but can also be used separately. The SIM program is an educational, role-playing experience, developed to engage new generations of Americans. The Institute encourages classroom preparation for the SIM, active play at the Institute, and debriefing at the end of the experience.
Immigration Reform (SIM Lesson Plans)
The purpose of this learning module is to help students learn how a U.S. Senator might address an issue of public significance under consideration in the United States Congress. Learning about personal, state, party, and national interests will help students understand representation more fully. The pre-visit examines how elected representation works. The post-visit lesson supports critical analysis of each student’s strategic choices and votes, preparing them to defend their efforts.
Being A Senator (SIM Lesson Plans)
The materials in this curriculum are designed to enhance the Institute’s Senate Immersion Module (SIM) experience, but can also be used separately. The SIM program is an educational, role-playing experience, developed to engage new generations of Americans. The Institute encourages classroom preparation for the SIM, active play at the Institute, and debriefing at the end of the experience.
Renewal of the USA PATRIOT Act (SIM Lesson Plans)
The materials in this curriculum are designed to enhance the Institute’s Senate Immersion Module (SIM) experience, but can also be used separately. The SIM program is an educational, role-playing experience, developed to engage new generations of Americans. The Institute encourages classroom preparation for the SIM, active play at the Institute, and debriefing at the end of the experience.
The Tired King
In this lesson, students are introduced to the three functions of government (legislative, judicial, and executive) through a story about an overworked king who must handle all the tasks of government. Next, students are given descriptions of the three functions of government and asked to match tasks to departments (lawmakers, executives, and judges). Finally, students create job descriptions for lawmakers, executives, and judges.
The Virginia Statute for Religious Freedom: The Road to the First Amendment
James Madison worked hard to get the Virginia Statute for Religious Freedom passed. His main opponent was Patrick Henry, who offered a counter bill. Henry delivered a series of speeches in favor of his bill. They were so powerful that they prompted Madison to write his “Memorial and Remonstrance Against Religious Assessments,” which met widespread approval and led to the Legislature passing the Virginia Statute for Religious Freedom.
How Political Parties Began
At first, our nation’s founders—including Hamilton, Jefferson, and others—believed political parties were evil and a threat to the new nation. But these early American leaders soon began to invent a new and essential role for political parties in a democracy.
The Patriot Act: What Is the Proper Balance Between National Security and Individual Rights?
Congress passed the Patriot Act shortly after the September 11 terrorist attacks. Did this law go too far in the name of national security?
Plato and Aristotle on Tyranny and the Rule of Law
Nearly 2,400 years ago, the Greek philosophers Plato and Aristotle explored political philosophy. Aristotle concluded that “it is evident that the form of government is best in which every man, whoever he is, can act best and live happily.”