Be Washington is an interactive experience in which YOU take on the role of George Washington, either as commander in chief or president. Come face to face with a leadership challenge, listen to advice from his most trusted sources, and decide how to solve the same problems Washington himself faced. Learn how Washington actually handled the situation, and see how other players voted. Play as an individual or hosts a game for a group. Lesson plans are available for each scenario. The game may be played online and is also available as an app. Visiting Mount Vernon? Make plans to play Be Washington in the Interactive Theater.
Constitutional Index – Commander in Chief Clause
The Constitutional Index breaks down the U.S. Constitution by Section, Amendment, and Clause and contains broader topics and themes. These are used to cross-reference Library resources in an effort to annotate constitutional history.
Rights at Risk in Wartime
The terrorist attacks on Sept. 11, 2001, stunned the nation. As commander-in-chief, President George W. Bush responded quickly but soon all three branches of government would be embroiled in the struggle to balance national security with the protection of individual liberties amid a war on terror. This lesson plan is based on the Annenberg Classroom video “Habeas Corpus: The Guantanamo Cases.” The four cases are examples of how the Supreme Court, the president and Congress fought to balance national security and civil liberties during the war on terror. At the heart of each case was the constitutional right of habeas corpus, the right to have one’s detention or imprisonment reviewed in court.
Executive Command
Who wants to be President? Players must use their multitasking skills as they consider bills to sign, fly off for diplomatic meetings and act a commander-in-chief to handle a military crisis.